In this episode I will cover what you will need to learn before tackling this series along with what I hope you will get out of this series after completion.
Before starting on this series I highly recommend you check out my other two series as I will not be going into a lot of detail on the GDScript language nor the Godot API’s.
Pong is a mini table tennis arcade game which was released in 1972, and a game that uses only simple graphics.
Pong is a game that was created by Allan Alcorn, for the then unknown game Atari.
Pong originally started out as a training exercise for Allan Alcorn before Atari realized its potential as a game in the marketplace.
In this series, I will focus on creating an MVP (Minimum Viable Product) of the classical pong game.
During this series, I will do the following:
The goal of the pong gdscript series is to get our hands dirty with writing code.
At the same time, I will expose you to the basics of simple game development skills that you can expand upon after completion of the series.
On top of that I will avoid using the Godot Node System.
This is because I want to focus on guiding you into creating custom solutions to game specific problems.
On top of that, I will be writing code inside of a single script file.
Not to worry about messy code, as towards the end of the series I will go through with you on the soft skill of code refactoring.
After completion of this series, I am positive you will understand the simple basics of the following:
Introduction | Pong GDScript Basics | Ep 00 video & article by Godot Tutorials is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License .