I take a look at basic game development skills while creating the classical arcade game of pong!
Introduction episode to the Pong GDScript Series. I take a look at what the series will cover and what I hope you will learn.
This episode will dive into the project management style called the waterfall method.
I go over the basics of planning big projects, greyboxing, and planning out the pong game
In this episode I go over the basic setup for the pong project and start coding the basic shapes onto the screen.
Let's dive together into the basics of the simple finite state machine
Join me as we journey together into brute force coding the pong game in realtime (no planning).
In this episode I want to go over some of the basics of game programming and game design aspects of game development in order to improve our current code for the Godot pong game.
In this series I go over a few refactoring techniques you can use to improve how the game is written
Follow me as we journey into adding dynamic collisions to our pong game
Join me as we dive into improving how our opponent paddle works
Dive with me as we take a look into how we can use AI in video games to improve it
Heading to the home run stretch with this episode. It will be the very last episode that deals with coding features.
Join me as we share our game to the world, and to potential player testers!
Dive together with me as we look at the basics of player testing
In this episode I want to go over some advice on how to improve refactoring and game polishing
The last episode in the Pong GDScript Basics Series. I go over other channels to watch and learn from