After mastering the basics of GDScript, dive right into learning and understanding the Godot Application and all it offers.
In this episode I take a look at input mapping.
In this episode I take a look at collisions.
In this episode I take a look at collisionShape2D Node.
In this episode I take a look at CollisionPolygon2D Class.
In this episode I take a look at PhysicsBody2D Class.
In this episode I take a look at Randomness in Game Design.
In this episode I take a look at the RandomNumberGenerator class.
In this episode I take a look at Timers in Game Design.
In this episode I take a look at the Timer Node.
In this episode I take a look at the CanvasItem.
In this episode I take a look at the Camera2D Node.
In this episode I take a look at the Control Node.