After mastering the basics of GDScript, dive right into learning and understanding the Godot Application and all it offers.
In this episode I take a look at image and offsets.
In this episode I take a look at the global OS class.
In this episode I take a look at scaling for different sized screens.
In this episode I take a look at the CanvasItem, Sprite, Texture, and Image Nodes/Classes.
In this episode I take a look at game programming positioning.
In this episode I take a look at the solution to the positioning episode.
In this episode I take a look at moving game objects.
In this episode I take a look at a solution to the previous episode.
In this episode I take a look at a bounding games.
In this episode I take a look at a solution to bounding games.
In this episode I take a look at wrap around games.
In this episode I take a look at a solution to wrap around games.