After mastering the basics of GDScript, dive right into learning and understanding the Godot Application and all it offers.
In this episode of the Godot Basics Series, I explain to you that the prerequisite of the Godot course is to watch or know GDScript.
In this episode of the I'll inspire you into diving into this 70+ episode series.
In this episode I quickly go over three different types of game programming areas.
In this episode I take a quick dive into Game Engines and Game Frameworks.
In this episode I take a quick look at the basics of programming design principles.
In this episode I take a quick look at reading the Godot API Documentation Page.
In this episode I take a look at the basics of the cartesian graph and transformations.
In this episode I take a look at the basics of scalars and vectors.
In this episode I take a refresher on velocity and acceleration.
In this episode I take a look brief look at scenes and nodes in Godot.
In this episode I take a look brief look at scene tree and the root viewport.
In this episode I take a general look into the game loop.