Welcome to your first foray into programming. This series focuses on the theory and uses of programming through the use of Godot GDScript
In this episode of the Godot GDScript tutorial series, I take a look at duck typing.
In this episode of the Godot GDScript tutorial series, I take a look at static functions.
In this episode of the Godot GDScript tutorial series, I take a look at the export keyword.
In this episode of the Godot GDScript tutorial series, I take a look at setter & getter functions..
In this episode of the Godot GDScript tutorial series, I take a look at fake protected variables.
In this episode of the Godot GDScript tutorial series, I take a look at memory management.
In this episode of the Godot GDScript tutorial series, I take a look at cyclic dependencies.
In this episode of the Godot GDScript tutorial series, I take a look at signals.
In this episode of the Godot GDScript tutorial series, I take a look at coroutines.
In this episode of the Godot GDScript tutorial series, I take a look at threads.
In this episode of the Godot GDScript tutorial series, I take a look at static & dynamic programming languages.
In this episode of the Godot GDScript tutorial series, I take a look at how you can improve yourself as a game programmer.